[specimen · calm field]
TERRAIN GENERATION
A static procedural hex grid that lights up where you point — a stepping stone toward HexCraft.
[Prototype]
[ READY ]
[ 01 ]BriefExperience
A stepping stone
Before HexCraft, the columns had to work.
This one's honest about what it is: a stepping stone toward HexCraft. Before building a whole world, I wanted to see if I could generate a hex terrain grid and make the individual columns respond — light up, react to where you point. It's a small study, not a destination, but it's where the hex-terrain idea first stood up on its own.
[ 02 ]Build Log3 Milestones
- P1Instanced hex-tile grid
- P2Procedural layout + fog atmosphere
- P3Per-tile emissive hover (theme accent)
[ 03 ]Stack4 Layers
Three.jsR3FInstancedMeshNodeMaterial
[ 04 ]Inputs
DRAGOrbit
HOVERLight a tile